CreateShaderMaterial()

Syntax

Result = CreateShaderMaterial(#Material, ShaderID)
Description
Creates a new shader based material.

Parameters

#Material A number to identify the new material. #PB_Any can be used to auto-generate this number.
ShaderID The shader identifier. CreateShader() is used to create a new shader.

Return value

Nonzero if the shader based material was successfully created, zero otherwise. If #PB_Any was used for the #Material parameter, then the generated number is returned on success.

Supported OS

All

<- CreateShader() - Material Index - DisableMaterialLighting() ->